Game Overview
Nickelodeon's Monkey Quest is an action-packed MMO where players can develop into a monkey warrior, fight epic battles, learn the legend of the Monkey King to save the world of Ook. This side scrolling platformer was targeted for boys aged 8-13 and was built in Unity. The game is available as both a installer and browser-based experience.
Platform: PC & Mac Engine: Unity Genre: MMO Mode: Multiplayer
Project Summary: Nest Raiders Event
Bombird nesting season. What better time to raid their plentiful nests for valuable loot! These ferocious flappers hide their nests in Crossroads. Those pesky birds are stealing all sorts of things to make their nests all over Ook. For a limited time, monkeys could raid nests daily to collect gear from Bombird Nests and use the items to crafte a special set of Nest Raider armor. Become the Ultimate Nest Raider!
Project Role
Design Lead* Designed and oversaw all activities for Nest Raiders Event, loot tables, nests placements, availability and storyline.
Design Documentation Wrote and owned game design documentation including high level design doc & detailed design doc.
Asset Management Requested and managed asset required flow for items, 3D models, marketing art and in game messaging.
Items & Balancing Item rewards, crafting recipes and ingredients, chest loot table distributions, free vs premium gear ratios.
Usability & User Experience Player messaging and event funnels for new and experienced players
Marketing Messaging** All in game messaging, downloadable client homescreen, event site messaging and design requests.
*Assets placed in Unity by Dyala Kattan
**Web design assets created by James Morphew
Design Documentation Wrote and owned game design documentation including high level design doc & detailed design doc.
Asset Management Requested and managed asset required flow for items, 3D models, marketing art and in game messaging.
Items & Balancing Item rewards, crafting recipes and ingredients, chest loot table distributions, free vs premium gear ratios.
Usability & User Experience Player messaging and event funnels for new and experienced players
Marketing Messaging** All in game messaging, downloadable client homescreen, event site messaging and design requests.
*Assets placed in Unity by Dyala Kattan
**Web design assets created by James Morphew
Goals
Create a fun and accessible battle based holiday event
Reinforce and reward harvesting
Introduce and reward crafting
Add story and depth through seasonal event content
Create additional variety to gameplay offered to players hitting each player type
Increase retention through social interaction
Create season specific Membership drivers with limited time gear
Create additional variety to gameplay offered to players hitting each player type
Increase retention through social interaction
Create season specific Membership drivers with limited time gear
Design Documentation
High Level: http://adobe.ly/1xYnZl5
Detailed Design Doc: http://adobe.ly/1FTjzBC